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The reproducible lessons in this series were designed for students who still have trouble understanding what they read, writing a simple report, or finding the appropriate words to express themselves. A systematic, incremental teaching method promotes progress by steadily building confidence in six core topics. These reproducible books include teacher notes and tips, answer keys, reference guides, lessons, unit reviews and more.
Twelve-year-old Enly Wu Lewis is determined to go to band camp and follow in the footsteps of his musician father, who died years ago. But his mom, a single parent working two jobs, is saving every penny for his older brother's college tuition. So Enly sets out to earn the money for camp on his own, by busking with an obscure instrument he can only kind of play. When someone drops a winning scratch-off lottery ticket into his tip box, Enly thinks it's the answer to his problems-but he'll have to
Which movie holds the all-time record in ticket sales? Which athlete has the most Olympic medals? This engaging series presents Top Ten lists for five high-interest entertainment categories. Each book covers a mix of people, brands, and events, and identifies how rankings are determined using objective criteria. Fun facts and background details help flesh out these snapshots of success and ground readers in the hard work behind the high life.
Humans have a complex relationship with the planet Earth. Life depends on the planet's natural resources. Yet human activity has led to many environmental issues. Industry pollutes land, air, and water. Agriculture uses up clean water. In the Enviro-graphics series, readers will examine these and other environmental issues from many angles, all portrayed through visual elements. Charts, graphs, maps, and infographics provide key 21st Century Content in an engaging and accessible way. Books in th
Through the use of concrete, real-world examples and stories, this series explores various environmental concerns and the consequences of each. Books look at what is taking place; where, how, and why; the effect(s) now; the likely future effects; and what’s being done or proposed to address these issues. All books include an appendix list titled ôMake a Difference.ö These lists offer realistic suggestions to teen readers who want to act.
This picturesque series looks at some of the all-time greatest journeys and adventures that humans can take. Books act a bit like a travel guide, presenting some of the most awesome things people can do in each subject area. Series is perfect for armchair travellers.
Students with disabilities are often considered an invisible minority: at school, in their communities, and even at home, they are often underrepresented and underserved. However, through information and the right resources, this series provides neurodivergent students and students with physical disabilities the tools they need to protect themselves, maintain their wellbeing, and participate safely in the activities they care about. By explaining the basic rights protected by the Americans with
The haunting true story of a woman who was spared from the horrors of the Holocaust as a child is fittingly paired with Roberto Innocenti’s grimly photorealistic illustrations.
More than 450 million people worldwide watch esports each year. That is more than the number of people who watch Netflix, Hulu, ESPN, and HBO combined-and the esports audience keeps growing. Esports and the New Gaming Culture examines the cultural phenomenon that is esports. The book explores the world of professional gamers and teams, the competitions, the spectators, the business of pro gaming, and even the interscholastic programs-all of which make up this exciting revolution in spectator spo
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn all about esports from its humble beginnings on arcade leaderboards to the fast-paced streaming action of today's championship games. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Books includes table of contents, glossary, ind